K'ul

The K'ul are an animalistic race, stemming from the drylands half of Crakli. Brutish in any way possible, they are efficient hunters and are some of the most merciless creatures one could hope to never encounter. With a list of deities longer than the TNS Proprietor's housing records, they are fiercly loyal to those they worship. K'ul can be seen outside of Crakli working as mercenaries, hitmen or bodyguards.

Race Origin
Stemming from some kind of fungus in the drylands, they evolved to be tribalistic in nature, divided into clans with one sole leader. The K'ul are rumoured to be the original inhabitants, before the Twazul's homeworld crashed into theirs. This has since spawned a bitter rivalry between the 2 races - any Twazul on K'ul soil is killed immediately.

Race Attributes
K'ul scales fluctuate depending on heat - brighter during day, darker during night. Developed as a survival tactic. They are incredibly superstitious - advanced technologies will baffle them and lead them into worship. Lacking education unlike their Twazul "peers", they prefer to be brutes, and thus are excellent bodyguards. Some K'ul have broken the mold and are more sophisticated, however indivudals like that on the planet are a rarity. Because of their hunter nature, the K'ul have heightened senses and some have developed a sort of night vision.